Based on a long-running blog series, the Anatomy of Games books dive into the workings of great vintage video games, not on a technical level but rather in terms of their design. How were levels crafted to lead players through the experience? How did control limitations and stage layouts work in tandem to challenge players? What subtle tricks of design did developers employ to make their works exciting? To make them tough but fair? These books explore these questions through detailed text and accompanying images, chronicling the design evolution of early Mario and Mega Man games by Nintendo and Capcom.
Description:
Based on a long-running blog series, the Anatomy of Games books dive into the workings of great vintage video games, not on a technical level but rather in terms of their design. How were levels crafted to lead players through the experience? How did control limitations and stage layouts work in tandem to challenge players? What subtle tricks of design did developers employ to make their works exciting? To make them tough but fair? These books explore these questions through detailed text and accompanying images, chronicling the design evolution of early Mario and Mega Man games by Nintendo and Capcom.