Five out of Ten, Issue 6: Change

Five Out of Ten

Language: English

Published: Nov 2, 2013

Description:

“It is up to the players themselves to steer gaming’s direction; to be the change we want to see.” All profits from this issue of Five out of Ten are in aid of SpecialEffect, a charity that works to improve the lives of people with disabilities. Featured in Issue 6: Back to the Bedroom: Game creation is shifting from corporations to individuals, allowing for more personal experience and expression. Getting It: Who doesn’t ‘get’ videogames: the people who don’t play them, or the people who do? The World Turned On Its Head : The videogame industry is a constant series of revolutions, where only adaptable developers can survive. Game Changers: We visit SpecialEffect in Oxfordshire to see how their work changes lives through videogames. Girlfriend Mode: The story of the games we love is also the story of the people we have loved. Time and Memory: What sacrifices do we make when we follow our dreams? The Heroine of Time: What should Princess Zelda’s real Legend be? Featuring the work of Leigh Alexander, Christian Donlan, Dan Griliopoulos, Helen Lewis, Joe Martin, Maddy Myers and Alan Williamson.