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Discover (Random Books)

Simply the Best: Interviews with Video Game Designers, Composers and Scofflaws

Simply the Best: Interviews with Video Game Designers, Composers ...

Mat Bradley-Tschirgi

Theory of Fun for Game Design

Theory of Fun for Game Design

Raph Koster

Fort Freak

Fort Freak

George R.R. Martin

Wild Cards (21)

Legends Never Die

Legends Never Die

Joshua Dalzelle

Omega Force (10)

Category: Computers

Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs

Harold Abelson

MIT Electrical Engineering and Computer Science (1)

Cuckoo's Egg

Cuckoo's Egg

Clifford Stoll

Applied Cryptography: Protocols, Algorithms and Source Code in C

Applied Cryptography: Protocols, Algorithms and Source Code ...

Bruce Schneier

Secrets and Lies: Digital Security in a Networked World

Secrets and Lies: Digital Security in a Networked World

Bruce Schneier

Silence on the Wire: A Field Guide to Passive Reconnaissance and Indirect Attacks

Silence on the Wire: A Field Guide to Passive Reconnaissance ...

Michal Zalewski

Commodork: Sordid Tales from a BBS Junkie

Commodork: Sordid Tales from a BBS Junkie

Rob O'Hara

Real World Haskell

Real World Haskell

Bryan O'Sullivan

Racing the Beam: The Atari Video Computer System

Racing the Beam: The Atari Video Computer System

Nick Montfort

Platform Studies (1)

97 Things Every Programmer Should Know: Collective Wisdom from the Experts

97 Things Every Programmer Should Know: Collective Wisdom from ...

Kevlin Henney

Think Stats: Exploratory Data Analysis

Think Stats: Exploratory Data Analysis

Allen B. Downey

Metasploit: The Penetration Tester's Guide

Metasploit: The Penetration Tester's Guide

David Kennedy

Think Bayes: Bayesian Statistics Made Simple

Think Bayes: Bayesian Statistics Made Simple

Allen B. Downey

Wizzywig: Ritratto di un hacker seriale

Wizzywig: Ritratto di un hacker seriale

Ed Piskor

Wizzywig (1)

Atari Inc.: Business is Fun

Atari Inc.: Business is Fun

Marty Goldberg

Evil by Design: Interaction Design to Lead Us Into Temptation

Evil by Design: Interaction Design to Lead Us Into Temptation

Chris Nodder

Threat Modeling: Designing for Security

Threat Modeling: Designing for Security

Adam Shostack

Metal Gear Solid: Boss Fight Books #9

Metal Gear Solid: Boss Fight Books #9

Ashly Burch & Anthony Burch

Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System

Super Power, Spoony Bards, and Silverware: The Super Nintendo ...

Dominic Arsenault

The Game Beat: Observations and Lessons From Two Decades Writing About Games

The Game Beat: Observations and Lessons From Two Decades Writing ...

Kyle Orland

A Hacker's Mind: How the Powerful Bend Society's Rules, and How to Bend them Back

A Hacker's Mind: How the Powerful Bend Society's Rules, and ...

Bruce Schneier

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