Frank Herbert: Unpublished Stories
Frank Herbert
Foucault's Pendulum
Umberto Eco
Achievement Relocked: Loss Aversion and Game Design
Geoffrey Engelstein
Playful Thinking (1)
The Secret Life of Walter Mitty
James Thurber
Yo Miss: A Graphic Look At High Schoool
Lisa Wilde
Theory of Fun for Game Design
Raph Koster
The Kobold Guide to Worldbuilding
Janna Silverstein
The Kobold Guide to Board Game Design
Mike Selinker
Kobold Guide to Board Game Design
Improving Recognition in the European Higher Education Area: ...
Andrejs Rauhvargers & Agnese Rusakova & Council Of Europe