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Discover (Random Books)

GameDev Stories: Volume 6 – How Games Are Made

GameDev Stories: Volume 6 – How Games Are Made

David L. Craddock

GameDev Stories (5)

The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science

The Where, the Why, and the How: 75 Artists Illustrate Wondrous ...

Jenny Volvovski

Fall; or, Dodge in Hell

Fall; or, Dodge in Hell

Neal Stephenson

Five Out of Ten: Year One Reloaded + Change

Five Out of Ten: Year One Reloaded + Change

Five Out of Ten

Publisher: MIT Press

Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System

Super Power, Spoony Bards, and Silverware: The Super Nintendo ...

Dominic Arsenault

Atari to Zelda: Japan's Videogames in Global Contexts

Atari to Zelda: Japan's Videogames in Global Contexts

Mia Consalvo

Values at Play in Digital Games

Values at Play in Digital Games

Mary Flanagan

Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs

Harold Abelson

MIT Electrical Engineering and Computer Science (1)

Racing the Beam: The Atari Video Computer System

Racing the Beam: The Atari Video Computer System

Nick Montfort

Platform Studies (1)

Achievement Relocked: Loss Aversion and Game Design

Achievement Relocked: Loss Aversion and Game Design

Geoffrey Engelstein

Playful Thinking (1)

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