A Window Into Time
Peter F. Hamilton
Technology Strategy Patterns: Architecture as Strategy
Eben Hewitt
Plural Selves
Meg-John Barker
Carve the Mark
Veronica Roth
Carve the Mark (1)
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
Racing the Beam: The Atari Video Computer System
Nick Montfort
Platform Studies (1)
Things We Think About Games
Will Hindmarch
Dungeons and Desktops: The History of Computer Role-Playing ...
Matt Barton
Half-Real: Video Games between Real Rules and Fictional Worlds
Jesper Juul
Theory of Fun for Game Design
Raph Koster
Dungeons & Dreamers: A Story of how Computer Games Created a ...
Brad King
Breakout: Pilgrim in the Microworld
David Sudnow
Boss Fight Books (22)
The Well-Played Game: A Player's Philosophy
Bernie DeKoven