Something True
Karelia Stetz-Waters
Out in Portland (1)
A Lady for a Duke
Alexis Hall
Achievement Relocked: Loss Aversion and Game Design
Geoffrey Engelstein
Playful Thinking (1)
Free Four - Tobias tells the Divergent Story
Veronica Roth
Divergent (1.50)
Handmade Pixels: Independent Video Games and the Quest for Authenticity
Jesper Juul
A Play of Bodies: How We Perceive Videogames
Brendan Keogh
Atari Age: The Emergence of Video Games in America
Michael Z. Newman
The Warcraft Civilization: Social Science in a Virtual World
William Sims Bainbridge
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
The Well-Played Game: A Player's Philosophy
Bernie DeKoven
Game Wizards: The Epic Battle for Dungeons & Dragons
Jon Peterson
Game Histories (1)
The Elusive Shift: How Role-Playing Games Forged Their Identity
Who Are You? : Nintendo's Game Boy Advance Platform
Alex Custodio
Platform Studies (1)
Super Power, Spoony Bards, and Silverware: The Super Nintendo ...
Dominic Arsenault
Works of Game: On the Aesthetics of Games and Art
John Sharp
Play Matters
Miguel Sicart
Uncertainty in Games
Greg Costikyan
Sonic Warfare: Sound, Affect, and the Ecology of Fear
Steve Goodman
Technologies of Lived Abstraction (1)