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  • MARA's <3 Series (Public) 14
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Discover (Random Books)

Volo's Guide to Monsters

Volo's Guide to Monsters

Wizards of the Coast

Dungeons & Dragons, 5th Edition (1)

The Hollow Ones

The Hollow Ones

Guillermo del Toro

Blackwood Tapes (1)

A Vector Alphabet of Interstellar Travel

A Vector Alphabet of Interstellar Travel

Yoon Ha Lee

Odallus: The Dark Call: The Art and Story Behind The "Best Castlevania in Years"

Odallus: The Dark Call: The Art and Story Behind The "Best Castlevania ...

Thais Weiller

Category: Design

Uncertainty in Games

Uncertainty in Games

Greg Costikyan

Playful Thinking (1)

The Well-Played Game: A Player's Philosophy

The Well-Played Game: A Player's Philosophy

Bernie DeKoven

Achievement Relocked: Loss Aversion and Game Design

Achievement Relocked: Loss Aversion and Game Design

Geoffrey Engelstein

Playful Thinking (1)

Values at Play in Digital Games

Values at Play in Digital Games

Mary Flanagan

Theory of Fun for Game Design

Theory of Fun for Game Design

Raph Koster

Creative Block: Get Unstuck, Discover New Ideas. Advice & Projects from 50 Successful Artists

Creative Block: Get Unstuck, Discover New Ideas. Advice & Projects ...

Danielle Krysa

Sign Painters

Sign Painters

Faythe Levine

Evil by Design: Interaction Design to Lead Us Into Temptation

Evil by Design: Interaction Design to Lead Us Into Temptation

Chris Nodder

Gamers at Work: Stories Behind the Games People Play

Gamers at Work: Stories Behind the Games People Play

Morgan Ramsay

The Kobold Guide to Board Game Design

The Kobold Guide to Board Game Design

Mike Selinker

Kobold Guide to Board Game Design

Kobold Guide to Board Game Design

Mike Selinker

Play Matters

Play Matters

Miguel Sicart

Playful Thinking (1)

Shadow of the Colossus

Shadow of the Colossus

Nick Suttner

Boss Fight Books (10)

The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science

The Where, the Why, and the How: 75 Artists Illustrate Wondrous ...

Jenny Volvovski

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