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Discover (Random Books)

Final Fantasy VI

Final Fantasy VI

Sebastian Deken

Boss Fight Books (28)

SCROLL 07 Let's Kick Shell!

SCROLL 07 Let's Kick Shell!

Ray Barnholt

The Memory of Whiteness: A Scientific Romance

The Memory of Whiteness: A Scientific Romance

Kim Stanley Robinson

Anything You Can Do, I Can Do Better: A Girl's Guide to Guy Stuff

Anything You Can Do, I Can Do Better: A Girl's Guide to Guy ...

Jennifer Axen

Category: Design

The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science

The Where, the Why, and the How: 75 Artists Illustrate Wondrous ...

Jenny Volvovski

Shadow of the Colossus

Shadow of the Colossus

Nick Suttner

Boss Fight Books (10)

Play Matters

Play Matters

Miguel Sicart

Playful Thinking (1)

Kobold Guide to Board Game Design

Kobold Guide to Board Game Design

Mike Selinker

The Kobold Guide to Board Game Design

The Kobold Guide to Board Game Design

Mike Selinker

Gamers at Work: Stories Behind the Games People Play

Gamers at Work: Stories Behind the Games People Play

Morgan Ramsay

Evil by Design: Interaction Design to Lead Us Into Temptation

Evil by Design: Interaction Design to Lead Us Into Temptation

Chris Nodder

Sign Painters

Sign Painters

Faythe Levine

Creative Block: Get Unstuck, Discover New Ideas. Advice & Projects from 50 Successful Artists

Creative Block: Get Unstuck, Discover New Ideas. Advice & Projects ...

Danielle Krysa

Theory of Fun for Game Design

Theory of Fun for Game Design

Raph Koster

Values at Play in Digital Games

Values at Play in Digital Games

Mary Flanagan

Achievement Relocked: Loss Aversion and Game Design

Achievement Relocked: Loss Aversion and Game Design

Geoffrey Engelstein

Playful Thinking (1)

The Well-Played Game: A Player's Philosophy

The Well-Played Game: A Player's Philosophy

Bernie DeKoven

Uncertainty in Games

Uncertainty in Games

Greg Costikyan

Playful Thinking (1)

Book Details

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