Galileo's Dream
Kim Stanley Robinson
The Legend of Argus: The Complete History of Rygar
Brian Riggsbee
The Brief and Frightening Reign of Phil
George Saunders
Lords and Ladies
Terry Pratchett
Discworld (14)
The Well-Played Game: A Player's Philosophy
Bernie DeKoven
Theory of Fun for Game Design
Raph Koster
The Kobold Guide to Board Game Design
Mike Selinker
Kobold Guide to Board Game Design
Gamers at Work: Stories Behind the Games People Play
Morgan Ramsay
The Where, the Why, and the How: 75 Artists Illustrate Wondrous ...
Jenny Volvovski
Sign Painters
Faythe Levine
Evil by Design: Interaction Design to Lead Us Into Temptation
Chris Nodder
Uncertainty in Games
Greg Costikyan
Playful Thinking (1)
Creative Block: Get Unstuck, Discover New Ideas. Advice & Projects ...
Danielle Krysa
Play Matters
Miguel Sicart
Values at Play in Digital Games
Mary Flanagan
Shadow of the Colossus
Nick Suttner
Boss Fight Books (10)
Achievement Relocked: Loss Aversion and Game Design
Geoffrey Engelstein